Resume
SUMMARY
Results-driven project manager with over a decade of experience optimizing workflows, leading cross-functional teams, and delivering complex projects on time and within budget. Proven ability to streamline processes, mentor teams, and implement technical solutions that enhance productivity. Expert in stakeholder communication, risk management, and process automation. Adept in using industry-standard project management tools such as JIRA, ShotGrid, and Excel VBA. Skilled in technical writing and documentation, with a strong focus on improving operational efficiency.
CORE COMPETENCIES
Project Management: Cross-functional collaboration, risk management, timeline management
Process Improvement: Workflow optimization, automation, systems integration
Leadership & Mentoring: Team development, training, and coaching
Technical Skills: Excel VBA, Confluence, Jira, Autodesk ShotGrid, Unreal Engine 5, Perforce, C++
Documentation: Technical writing, process documentation, internal training materials
EXPERIENCE
Firewalk Studios
Senior Producer - Maps Feature
April 2024 - November 2024
Leading large-scale production efforts for multi-departmental features, coordinating teams across engineering, art, and design to meet deadlines and project goals.
Supporting over 30 artists, designers, and leads across multiple teams, ensuring cross-functional collaboration and delivering high-quality assets on time and within scope.
Spearheading improvements to production pipelines, leading to an increase in efficiency and collaborative communication.
Mentoring junior developers and producers, improving confidence and trust and fostering a culture of continuous improvement.
Optimized communication strategies with international teams across different time zones to ensure seamless project execution.
Producer - Maps Feature
June 2021 - March 2024
Managed end-to-end feature production for a PVP multiplayer project, coordinating with engineering, FX, audio, UI, and narrative departments.
Identified project risks and implemented mitigation strategies, ensuring project milestones were consistently met ahead of schedule.
Developed and maintained project timelines and progress reports, presenting updates to directors and key stakeholders.
Led the introduction of new processes and workflows, improving reporting and communication.
Blizzard Entertainment
Technical Producer - Cinematics
January 2020 - May 2021
Oversaw the transition to new workflow tools for the cinematics department, leading a cross-functional team to successfully integrate ShotGrid into existing processes.
Wrote technical documentation and user guides for new software tools, simplifying complex technical information for various teams.
Created automated reporting systems for leadership and finance teams, utilizing Excel VBA and ShotGrid API, which resulted in a 20% reduction in manual reporting efforts.
Conducted team training on ShotGrid functionality and best practices, ensuring smooth adoption of new tools.
Associate Technical Producer - Cinematics
March 2018 - January 2020
Associate Producer - Cinematics
February 2017 - March 2018
Production Assistant - Cinematics
October 2014 - February 2017
Final Frame Quality Analyst - Cinematics
January 2014 - October 2014
Customer Support - Specialist Game Master
October 2012 - January 2014
IJJI Games
Community Manager & Customer Support - Game Master
August 2011 - May 2012
Hoax Films
VFX Coordinator
March 2011 - August 2011
EDUCATION
University of Central Florida
B.S. Information Technology
August 2006 - December 2010
Graduated with Cum Laude honors
Full Sail University
B.S. Film
July 2008 - March 2010
Graduated with Perfect Attendance