Resume

SUMMARY

Results-driven project manager with over a decade of experience optimizing workflows, leading cross-functional teams, and delivering complex projects on time and within budget. Proven ability to streamline processes, mentor teams, and implement technical solutions that enhance productivity. Expert in stakeholder communication, risk management, and process automation. Adept in using industry-standard project management tools such as JIRA, ShotGrid, and Excel VBA. Skilled in technical writing and documentation, with a strong focus on improving operational efficiency.

CORE COMPETENCIES

Project Management: Cross-functional collaboration, risk management, timeline management

Process Improvement: Workflow optimization, automation, systems integration

Leadership & Mentoring: Team development, training, and coaching

Technical Skills: Excel VBA, Confluence, Jira, Autodesk ShotGrid, Unreal Engine 5, Perforce, C++

Documentation: Technical writing, process documentation, internal training materials

EXPERIENCE

Firewalk Studios

Senior Producer - Maps Feature

April 2024 - November 2024

Leading large-scale production efforts for multi-departmental features, coordinating teams across engineering, art, and design to meet deadlines and project goals.

Supporting over 30 artists, designers, and leads across multiple teams, ensuring cross-functional collaboration and delivering high-quality assets on time and within scope.

Spearheading improvements to production pipelines, leading to an increase in efficiency and collaborative communication.

Mentoring junior developers and producers, improving confidence and trust and fostering a culture of continuous improvement.

Optimized communication strategies with international teams across different time zones to ensure seamless project execution.

Producer - Maps Feature

June 2021 - March 2024

Managed end-to-end feature production for a PVP multiplayer project, coordinating with engineering, FX, audio, UI, and narrative departments.

Identified project risks and implemented mitigation strategies, ensuring project milestones were consistently met ahead of schedule.

Developed and maintained project timelines and progress reports, presenting updates to directors and key stakeholders.

Led the introduction of new processes and workflows, improving reporting and communication.

Blizzard Entertainment

Technical Producer - Cinematics

January 2020 - May 2021

Oversaw the transition to new workflow tools for the cinematics department, leading a cross-functional team to successfully integrate ShotGrid into existing processes.

Wrote technical documentation and user guides for new software tools, simplifying complex technical information for various teams.

Created automated reporting systems for leadership and finance teams, utilizing Excel VBA and ShotGrid API, which resulted in a 20% reduction in manual reporting efforts.

Conducted team training on ShotGrid functionality and best practices, ensuring smooth adoption of new tools.

Associate Technical Producer - Cinematics

March 2018 - January 2020

Associate Producer - Cinematics

February 2017 - March 2018

Production Assistant - Cinematics

October 2014 - February 2017

Final Frame Quality Analyst - Cinematics

January 2014 - October 2014

Customer Support - Specialist Game Master

October 2012 - January 2014

IJJI Games

Community Manager & Customer Support - Game Master

August 2011 - May 2012

Hoax Films

VFX Coordinator

March 2011 - August 2011

EDUCATION

University of Central Florida

B.S. Information Technology
August 2006 - December 2010
Graduated with Cum Laude honors

Full Sail University

B.S. Film
July 2008 - March 2010
Graduated with Perfect Attendance